Country size modifier

In Common Universalis, the size of your country actually affect your gameplay, tiny states tend to have more benefit at administration, but have penalties when accepting cultures, dealing diplomatic situations, and developing provinces; while large states have lower diplomatic penalties and develop their provinces much easier, they have trouble embracing new ideas, dealing with high corruptions and even more aggressive impact.

List of size modifiers
{| class="article-table" ! !

Number of Cities(minimum)
!

Advisor cost
!

Idea cost
!

Core creation cost
!

Development cost
!

Inflation action cost
!

AE Impact
!

Free leader pool
!

Accepted culture threshold
!

Global colonial growth
!

Diplomatic upkeep
!

Fort maintainance
!

Years of nationalism
!

Yearly corruption
!

Merchants
!

Missionary
!

Max State
! Tiny State !Small State !Medium State !Large State !Huge State !Continental State !World State
 * 1
 * -30%
 * -15%
 * +25%
 * +30%
 * -20%
 * -30%
 * N/A
 * +30%
 * 20
 * -2
 * -30%
 * N/A
 * N/A
 * N/A
 * N/A
 * N/A
 * 5
 * -25%
 * -10%
 * +20%
 * +15%
 * -15%
 * -20%
 * N/A
 * +20%
 * 15
 * -1
 * -25%
 * N/A
 * 0.03
 * N/A
 * N/A
 * N/A
 * 12
 * -20%
 * -5%
 * +15%
 * +5%
 * -10%
 * -10%
 * 5
 * +15%
 * 10
 * N/A
 * -20%
 * -1
 * 0.06
 * N/A
 * N/A
 * N/A
 * 30
 * -15%
 * N/A
 * +10%
 * -5%
 * -5%
 * N/A
 * 5
 * +10%
 * 5
 * N/A
 * -15%
 * -2
 * 0.09
 * N/A
 * N/A
 * 1
 * 60
 * -10%
 * +5%
 * +5%
 * -10%
 * N/A
 * +10%
 * 10
 * +5%
 * N/A
 * 1
 * -10%
 * -3
 * 0.12
 * N/A
 * N/A
 * 2
 * 120
 * -5%
 * +10%
 * N/A
 * -15%
 * +5%
 * +15%
 * 15
 * N/A
 * N/A
 * 1
 * -5%
 * -4
 * 0.15
 * 1
 * 1
 * 3
 * 250
 * N/A
 * +15%
 * -5%
 * -20%
 * +10%
 * +20%
 * 20
 * -5%
 * N/A
 * 1
 * N/A
 * -5
 * 0.20
 * 1
 * 1
 * 4
 * }