Technology

Technology (Page 1)
In Common Universalis, technology is not gained simply by spending Monarchy Power. Instead, each technology costs a certain amount of ADM/DIP/MIL research points. When your country accumulates enough research points, a new technology level will be automatically gained.

Research points are generated from your province development, which you can see in Province Census. Province with higher literacy generates more research points per development, and different types of development generates different amount of research points.

1 Commerce generates 0.9 adm, 1.5 dip and 0.6 mil research points.

Production generates 0.9adm, 0.9 dip and 1.2 mil research points

1 Agriculture generates 1.2adm, 0.6 dip and 1.2 milresearch points

The numbers above are modified by literacy(70%+15%*Literacy), cultural acceptance(directly proportional), etc. Province in territory only provides 20% of normal research points.

Technology cost (Page 2)
Technology cost(now refers to the amount of research points needed to unlock a technology) increases with country's development and your current technology level. The base cost is: Base Technology Cost = ( 40 + 15 * State development + 3 * Territory Development ) * ( 80% + 8% * Tech Level + 0.8% * Tech Level * Tech Level)

Former technology cost modifiers(exclude "All Power Cost" modifier) from ideas, events, etc. also take effect.