Horselords

Steppe nomads (Page 1)
Steppe nomads have two unique decisions in this mod:'Raising the Horde!' and 'Start Plundering'.

'Raising the Horde!' will start a special period of 3 months long, during which all of your provinces may answer to your call, reduce their base tax, production and manpower by 1 or 2 and provide you one or two land unit(if the terrain of the province is Steppe or the province has your accepted culture, it gives cavalry, otherwise it gives infantry). The development of raised provinces will recover after several years when you are not at war. You can only raise the horde in spring or summer.

Start Plundering (Page 2)
'Start Plundering!' allows you to pillage your neighbors during peace-time. When this is activated, your neighbors' provinces will randomly be pillaged, reduce development by 1 and give you a small amount of gold, manpower and monarchy points. However this will also deteriorate your neighbors' opinion of you, and give them a unique CB as powerful as Tribal Conquest.

Coring (Page 3)
Nomads also have some other features. The expansion of nomads is quite different from that of others, they auto-core large provinces much more slowly, but they have a unique slaughter event which replaces the normal 'Suppress Nationalism' event, and it is far more effectively, brutally and devastrous. Nomad government now has 50% minimum autonomy, and coring a nomad province is now 25% cheaper, these two are both advantages and disadvantages for the nomads.